

Over 50 superstars are now packed into the roster and the super-deep create-a-superstar mode boasts an array of options and moves to make anything from jobber to submission fighter. The simplified control system is still intact, making the game easy to get into, although having more than two characters on-screen seems to affect the control's timing a bit. The improved double-team moves make pulling off a "3D" with a friend truly rewarding. The character models and animation are some of the best I've seen in a wrestling game, although I got sick of waiting for mo-capped moves to complete before I could interfere during multiplayer games.

Asmik has taken just about everything from Wrestlemania 2000 and made it better. Amazingly enough.Make sure you don't pass up this little gem while waiting for a good wrestling game to come out on DC or PS2. PAL version 1.1 is known created, easy to distinguish with both an updated front label and ROM dump.īut even that I've yet to see proof whether it fixes the save bug. Contrary to the rumored THQ exchange program I haven't seen sufficient evidence of. Only unverified user reports that might possibly mean nothing. It's not yet completely proven fixed NTSC cartridges exist. So if one is playing a created wrestler's story they could revert back to default in their next appearance!

Severe enough IIRC it may even happen during the story mode. All saved data on cartridge could vanish at indeterminable moments. This game (at least early copies if not the entire NTSC run) was plagued by a major recurring data deletion bug. Or is there actually a cartridge hardware flaw, making it unable to occur (and hence no reason for any patch) with emulators/flashcarts/etc?Īs some of you may know.

It'd be nice to see this decade old debacle at last identified. Has anybody ran through WWF No Mercy's code to try finding the specific problem cause?
